Phone app Research
Artlens
Disadvantages
-Takes a while to load because it needs to download content first and it requires to download content before using it (14941)
--> would probably be better if museum supplied tablet for visitor to use so you wouldn't have to wait ages for download and also wifi in museum probably isn't great.
-Doesn't really focus on 'human experience' because you have to point camera at images to get information
Advantages
-Easy access information by pointing camera at the image and easy access to information
MOMA
Disadvantages
-Could be more visually appealing
-A lot of choices on home
Advantages
-informative- information in audio form (easy for people who don't really like reading) ,some info in writing
-sorted categories
-Shows what floor the paintings are on
-Asks user to interact with paintings and informs them on how to experience it (audio)
The Met
Disadvantages
-Have to scroll down a lot
-Maybe too much writing/reading --> could distract from human experience too much?
-Map kind of hard to interpret?
-lots of info
Advantages
-visually appealing- easy use by tapping on imagery
-Divided colour coded sections for each important piece of info
-Shows whats on today, the latest, staff picks, featured events
-lots of info
Rijksmuseum
Disadvantages
-default language is not in english
-Guided tour- where to go guide might be a bit irritating
-limited info
Advantages
-Has guided tours
- interactive family quest- for family to find artworks
-limited info
Museum without Walls Audio
-
Disadvantages
-long audio may be boring
-comment section not used much
-
Advantages
- Has audio information and at the same time people have the opportunity to comment on the art or audio
-Location of work
Museum of Contemporary Art Australia
Disadvantages
- Sometimes not clear where you can click for audio
Advantages
- Can use location awareness and show art around me
- Lots of information and has the option to increase the size of vfont
-Map to show where artwork or object is in museum
-Pretty easy to use
-Audio from artists about work--> interviews from artists
-Can create own gallery from what you like in exhibit
-Promotes taking pictures with phone and importing into Instagram
-Live feed in gallery " Real Time Experience " #MCANOW
Research on App design
Collazos,C., Liborio, A., Rusu, C., (2013). Human Computer Interaction: 6th Latin American Conference, CLIHC 2013, Carrillo, Costa Rica, December 2-6, 2013, Proceedings, Germany: Springer
- Some type of quiz would make the exhibits more interesting--> incorporating what visitors have learned from the museum.
- Professional graphic interface creates a positive experience
- Too advanced interactivity can cause a negative experience on users for finding selected information
-For exhibits selectivity would be needed for individual objects within exhibit
Lord, B., Piacente,M., (2014). Manual of Museum Exhibitions. United States: Rowman & Littlefield.
Apps for participation:
-Social media aspect--> likes, comments, sharing of exhibits. (instagram, facebook, twitter --> attract using all social media platforms)
-Photo and video--> to show popular activities of visitors
- Visual recognition technology e.g. leaf snap developed by Columbia University
Museum Exhibits:
-Discovery, connection, meaning and learning.
-Face to face experience with real and authentic objects, art, people and is a change from the internet/screen mediated world today
-There are higher expectations nowadays as through the interest anyone can access content, ideas easily through platforms such as the internet and social media
-More likely to participate if they see others participating (boring/cliche decreases chances)
-Why participate? does not force participation? supporting, rewarding, gentle nudge to make them more comfortable and engaged.
- Comment boards-- How many participated before them, how long the exhibition has been running, how many people liked each 'Arwork'.
-Websites- on site displays
-Audio Guides, QR Codes, RFID, NFC, geolocation technology, participation encouragement through tagging, sharing, liking, playing or commenting.
Participatory Exhibition
- What is it like to see, hear and experience the exhibition?
-Themes/perspective stories
-Content? position and communicating value to audience
-Co- Created Exhibitions (public helps to create exhibit?, could be through technology?)
http://museumtwo.blogspot.co.nz/2010/12/improving-family-exhibitions-by-co.html
- Social metadata:
---> comments, annotations, tagging, reviews, ratings, recommendations (contributed by the public other than just the museum staff)
--> social tagging: by using keywords to describe each work, becomes more broadly searchable for wider public.
--> geolocation technology: invite people to tag locations with stories or collection items. e.g. place objects in the museum's collection on a map which indicates how the objects connect to the region in correlation with museum knowledge and stories to relate to members of the public.
examples:
-Historypin: pin locations or communities with own personal stories and memories. Upload photos, videos, audio, stories, memories. Can be accessed by anyone (public).
https://www.historypin.org/map/#!/geo:-41.28646,174.776236/zoom:11/
Pinning Reading's History Tour: Has a collection of what others have collected and share and is a space where others can share in the experience.
-They also had workshops to help people scanned in or upload stories
https://www.historypin.org/tours/view/76/title/Snapshots%2520of%2520Reading/
-Map the Museum: connections between objects of the museum through both the knowledge of the museum and public connections.
http://mapthemuseum.org.uk/#14.00/50.8300/-0.1400
- Game apps with reward incentives?
-Story booth
Mobile or Web Apps
-Personalize experience
-Dig deeper into exhibits
-Games to encourage engagement?
-Take content away from exhibits and use for developments in own project?
Dynamo Exhibition App
-encourage visitors to take photos and upload to instagram and make comments (using one common platform)
-Wall displaying contributions
-no. of visitors, no. of contributions, contributions to media type, works that inspired most contributions, live feed of tweets related to exhibition.